Australian indie developer Stutter Fox Studios reveals a developer overview of sci-fi real-time in space strategy, Falling Frontier. Space fans will get to explore and conquer vast procedurally generated stars systems where intel and logistics are decisive factors.
Source: Stutter Fox Studios
In Falling Frontier, players explore vast star systems filled with planets, moons, asteroid fields, and nebulae. The game includes a detailed intel system, complete with recon stations, scout ships, and probes, each presenting trade-offs in the choice between active and passive scanning modes. There is no global resource system, and instead, all raw materials and supplies must be delivered where needed.
The logistics system extends to resupply of combat ships, and a strike force that neglects to protect its supply lines or is cut off in enemy territory may find itself without adequate ammunition for defense or fuel to escape, or, at the extreme, with a crew slowly starving in the void of space.