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    Last Epoch Preview – Why Am I Excited About This After Dabbling With The Early Access

    Get ready for the official release of Last Epoch, developed by Eleventh Hour Games is drawing close as it leaves early access on February 21st.

    Having dabbled in the early access version, two main things have me buzzing with excitement: The prospect of an offline mode and the prospects of the necromancer class with multiple skills to choose from. Additionally, besides that, I’ll delve into more details below for more details.

    What I Am Excited About

    Other than the optional offline mode, the option to branch out skill trees within each skill in Necromancer hit the sweet spot; offering up to eight different skills with branching options for damage types, elemental changes, synergy, and cone/spread attacks – changing the way the build plays. Adding layers of depth and intrigue that promise a variety of playstyles and subclass possibilities to explore in the game.

    Respeccing skills in Last Epoch is a breeze as I grasped and understood the system easily. While mastery classes can’t be altered; skill respecs, on the other hand, are more lenient to be respec, albeit each skill’s branching path requires regaining experience points independently, adding depth to skill customization as each branch evolves with its own experience bar.

    Here are some of the stuff I enjoy the game so far in the Early Access:

    • Multiple classes to choose from, from paladin class to necromancer.
    • Multiple skills with their own respective skill trees, once selected to be mastered.
    • Hardcore mode does not result in permadeath but turns back into softcore mode once the character is dead.
    • Exciting crafting on weapons and armor with runes to alter or enhance stats seems to offer more flexibility.
    • Varied enemy types and Boss fights, not reskinned.
    • Runes has the option to be placed in a separate stash without impacting the inventory space.
    • A lot of stash box space with additiona of what appears to be customizable filters.

    What I wish improved after Early Access

    • No junk button to sell all junk equipment immediately
    • Controller navigation in the inventory menu feels cumbersome to use.
    • Cinematic and storytelling are lacking in captivating interests

    Kay features as shared on Steam:

    • 15 Mastery Classes
      Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build options.
    • 120+ Skill Trees
      Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you.
    • Hunt Rare & Powerful Loot
      Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique, and set items, and always have that next upgrade just on the horizon with Last Epoch’s deep and randomized loot system.
    • Rewarding Crafting System
      The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character’s power progression, featuring robust and deterministic upgrade mechanics.
    • Uncover the Past, Reforge the Future
      Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
    • Endless replayability
      With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
    • Easy to Learn, Hard to Master
      They’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
    • Zero Pay-To-Win
      Last Epoch will never offer gameplay advantages by being able to spend real money. They believe in creating a fair environment for all players.

    He is actually very shy, introvert but no choice, have to go out to buy games. He likes food and food likes him. He somehow manage to find a job with the right time accommodate to gaming. He has a very short attention span, therefore has to finish a game fast or else a simple pun can distract him for the entire day. Yes a Pun, he loves puns as much as he loves games; easily distracted, whichever comes next.

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