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    Overwatch Deathmatch arrive !!!

    Overwatch Deathmatch and Team Deathmatch patch has arrive to consoles. This includes the hero updates, competitive play, user interface and bug fixes. (Sadly Mercy, Dva and Junkertown not included)

    Deathmatch/Team Deathmatch

    Deathmatch, where eight players go head to head until one player score 20 points. Dealing the final blow will get you 1 point but any deaths self-inflicted or environmental damage will minus 1 point

    Team Deathmatch, where two teams of four players each face off until one team score 30 points. Earning points are same as Deathmatch but if players are resurrected before they respawn, the corresponding point for thier death will be deduct from enemy’s team score.

    Deathmatch and Team Deathmatch are available in Arcade Mode.

    Hero Updates

    Junkrat

    Concussion Mine
    * Junkrat can now hold two mines
    RIP-Tire
    * Tire’s movement speed has been increased by 30%
    * There is no longer a time limit when wall climbing

    Orisa

    Fusion Driver
    * Projectile speed increased by 20%
    Protective Barrier
    * Barrier size increase by 20%
    * Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

    Roadhog

    Take a Breather
    * Can now be used while moving
    * Damage taken while healing has been reduced by 50%

    Widowmaker

    Grappling Hook
    * Cooldown has been reduced from 12 seconds to 8
    Venom Mine
    * Affected targets are now visible through walls (to you as Widowmaker only)

    Competitive Play

    General
    The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
    The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
    Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
    More Competitive Points will be rewarded for wins or ties in Competitive Play
    * 15 Competitive Points for a win (formerly 10)
    * 5 Competitive Points for a tie (formerly 3)
    Periodic Skill Rating decay has been reduced
    Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
    * Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
    * Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
    Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
    Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
    Skill Rating earned during players’ placement matches will now more accurately reflect their true Skill Rating
    The calculation system for personal performance contributions has been improved

    The new season is arriving in 2 days time for Competitive Mode.

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    Darren
    Seek "quality" and "perfection" when gaming, no matter what class/heroes he use, will master it and always and always will be in front line of battle which lead to 2 outcome: alive (showing off how great he is), dead (noob that why, laugh by team mates) every heroes/item/weapons he use eventually become memes or nerf by developers. (mercy, hanzo) happy go lucky and freedom is all he seek.

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