Overwatch Deathmatch and Team Deathmatch patch has arrive to consoles. This includes the hero updates, competitive play, user interface and bug fixes. (Sadly Mercy, Dva and Junkertown not included)
Deathmatch/Team Deathmatch
Deathmatch, where eight players go head to head until one player score 20 points. Dealing the final blow will get you 1 point but any deaths self-inflicted or environmental damage will minus 1 point
Team Deathmatch, where two teams of four players each face off until one team score 30 points. Earning points are same as Deathmatch but if players are resurrected before they respawn, the corresponding point for thier death will be deduct from enemy’s team score.
Deathmatch and Team Deathmatch are available in Arcade Mode.
Hero Updates
Junkrat
Concussion Mine
* Junkrat can now hold two mines
RIP-Tire
* Tire’s movement speed has been increased by 30%
* There is no longer a time limit when wall climbing
Orisa
Fusion Driver
* Projectile speed increased by 20%
Protective Barrier
* Barrier size increase by 20%
* Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Roadhog
Take a Breather
* Can now be used while moving
* Damage taken while healing has been reduced by 50%
Widowmaker
Grappling Hook
* Cooldown has been reduced from 12 seconds to 8
Venom Mine
* Affected targets are now visible through walls (to you as Widowmaker only)
Competitive Play
General
The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
More Competitive Points will be rewarded for wins or ties in Competitive Play
* 15 Competitive Points for a win (formerly 10)
* 5 Competitive Points for a tie (formerly 3)
Periodic Skill Rating decay has been reduced
Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
* Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
* Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
Skill Rating earned during players’ placement matches will now more accurately reflect their true Skill Rating
The calculation system for personal performance contributions has been improved
The new season is arriving in 2 days time for Competitive Mode.