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    Dying Light 2 Stay Human: New Skill Trees, Combat And Parkour Skills Revealed

    With less than a month before the release of Dying Light 2 Stay Human, Techland has shared new information for fans: Two skill trees will be available for main protagonist Aiden Caldwell’s development, each filled with new parkour and combat skills, and these skill trees can be advanced through a new approach to character progression.

    While performing specific in-game actions, players will earn experience points in one of two areas—parkour and combat. Traversal actions like climbing, jumping, or vaulting will be rewarded by progressing a parkour-centric experience bar. The more complex and skillful movements players perform, the more experience will be gained. Likewise, to earn combat-centric experience points, players should take the fight straight to enemies and perform combination attacks to net even more experience points.

    Completing quests can quickly fill both experience bars, and players shouldn’t neglect the new abilities they pick up along the way, which can be used in concert for bigger experience gains. For example, with the right timing, the combat skill Grapple can throw enemies to the side using their own momentum. Follow up with Stomp for an opportunity to instantly kill enemies you’ve just thrown to the ground. Many such inventive combinations exist for players to incorporate in their playstyles.

    Of course, these combos extend to parkour skills, as well. Dart temporarily increases your running speed and combined with Double Jump, a Skill that helps you jump higher while vaulting obstacles, all sorts of unreachable places open up.

    Dying Light 2 Stay Human, published by Techland, launches on February 4, 2022, on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch (Cloud Version).

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    Darren
    Darren
    Seek "quality" and "perfection" when gaming, no matter what class/heroes he use, will master it and always and always will be in front line of battle which lead to 2 outcome: alive (showing off how great he is), dead (noob that why, laugh by team mates) every heroes/item/weapons he use eventually become memes or nerf by developers. (mercy, hanzo) happy go lucky and freedom is all he seek.

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