Clover Bite along with Akupara Games is bringing GRIME to PC and Stadia on August 2nd, 2021, for $24.99 USD. In GRIME you control a nameless embodiment of destruction and hack and slash your way through an aberrant landscape where rock-formed monsters rule. Armed with a variety of “living weapons” and a black hole head, you consume the essence of the fallen to strengthen your vessel and unlock powerful upgrades.
Eye-Popping Surrealism – Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world – all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
Death-Defying Combat – Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
Living Weapons – Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
Unique Skill Progression – Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle.
Challenge Astonishing Bosses – Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
🔊 Sound ON!
Don't worry if you missed out on our demo! Here's a snippet of gameplay, featuring the Amalgam, some fancy footing, and @RoeTaka's kickass boss track 🎶
— GRIME (@Play_GRIME) June 26, 2021
GRIME will ship with over 15 hours of gameplay content including hundreds of weapon and armor combinations, an expansive bestiary plus many unique skills to unlock that add further variance to your gameplay experience. Will you consume the landscape of its horrors or will you be consumed yourself?
“The world of GRIME was one that I’ve always wanted to experience in my gaming. You’ll see inspirations from my favorite games like Legacy of Kain and Salt & Sanctuary – almost like an amalgamation of all my favorite gaming inspirations and memories packaged in a playable experience – We added our own unique and strange elements to the universe by including weapons with distinct personalities, a broken, desolate-yet-living world, and an unconventional parrying system where you literally use your head to absorb oncoming attacks or redirect projectiles to name a few – it’s truly a visceral experience.”
Yarden Weissbrot – GRIME’s director