International Mobile Gaming Awards (IMGA)
What started in 2004 in Monte Carlo with 85 submissions has now grown to be the largest competition for mobile games in the world, with additional region-specific events and competitions in the Middle East North Africa, in China and in Southeast Asia.
All mobile game makers, from indie developers to established studios, publishers, students and researchers from all countries are invited to enter their games into this year’s competition. Unpublished games also have a chance of winning. In past years there were unpublished games that stood out and impressed the jury.
Following the deadline for submissions, an online judging panel will determine the shortlisted nominees who will then be revealed as the 16th IMGA Global finalists in February. This year’s winners will be determined by a panel of industry experts and revealed during the annual International Mobile Gaming Awards ceremony in San Francisco, at Minna Gallery on March 17, 2020.
Last year’s awarded games include Brawl Stars (Supercell), Gladiabots (Sébastien “GFX47” Dubois) and Florence (Mountains) did not only grab the Grand Prix but also two additional awards.
The IMGA Global competition is also open to AR and VR games. Eligible games must be published in 2019 or have yet-to-be-published and must be downloadable in a playable version. Entrants from across the globe can submit their games for consideration on the official IMGA website.
For full details about the competition’s terms and conditions, visit http://www.imgawards.com/mobile-gaming/global/