Super Rare Originals and Cuddle Monster Games has revealed that LONE RUIN warps onto the Nintendo Switch and Steam on January 12th! Venture into an old, magical ruin to seek an ancient power in this highly replayable roguelike twin-stick shooter, from the creator of Hell is Other Demons. Optimise spells and build ultimate combos to defeat twisted monstrosities in this hellishly vibrant, highly addictive action game.
LONE RUIN is a spell-based roguelike twin-stick shooter with a focus on replayability. Play as an explorer who seeks a mysterious ancient power and venture in a ruined magical city, built atop a source of magic used by olden mages to power and transform themselves.
Dive deeper and deeper, battling your way through twisted creatures, utilising your very own magic abilities to ultimately reach the center of the Lone Ruin.
- A City Corrupted – What once was a buzzy civilisation and people living in harmony with the magic surrounding them has long since been driven mad and twisted beyond recognition by the very magic that used to help sustain them. What could have corrupted this city?
- Having heard the legends, you, a gifted spellcasting explorer, arrive at these hostile ruins a millenia later with the goal of seeking this ancient power and finally cleansing the city of the corruption it was consumed by all those years ago. The answer probably lies in the center of Lone Ruin… if you can make it there.
- Outlive the Ruins – Fight your way through blood-pumping battles and more than a whole host of enemies and multiple bosses in several distinct, hellishly vibrant areas. Don’t let the horrifying creatures get the best of you!
- Spells Aplenty – It’s dangerous to go ‘lone, so pick the spell that best fits your play style to survive the hazards of the Lone Ruin. Maximise your destructive magical setup combo through the many upgrades and customisation options available as you venture deeper into the ruins via your chosen path.
- Survive the Chaos – Looking for a different challenge? Take on the Survival mode for a timed, wave-based game mode. How long can you survive against the rising difficulty and increasingly tougher foes?