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    Introducing Paper Ghost Stories: Third Eye Open, A Narrative Adventure With “Paper Theatre” Aesthetic

    Developer Cellar Vault Games and publisher Chorus Worldwide Games introduce Paper Ghost Stories: Third Eye Open. This third-person narrative adventure rendered in a distinctive “paper theatre” aesthetic is coming soon to consoles and PC.

    Source: Chorus Worldwide Games

    Game details and features as shared on the official website:

    Set in early 2000s Malaysia, the player takes the role of Ting, a young girl trying to come to terms with the burgeoning power inside her, battling her mind and morality as she gradually discovers how her supernatural abilities make her different from everyone else.

    Third Eye Open takes players on an adventure spanning five years and more, as Ting is guided and misguided by two spirits, each with their own agenda.

    • A Living Paper Theatre – Presented in a living “paper theatre” style inspired by the paper puppetry – the shadow plays – of Southeast Asia, the beautiful, childlike aesthetic belies a darker story of a family falling apart and Ting’s role in its salvation, and the haunted house at the heart of it all.
    • A Malaysian Adventure – From its activities and locations to its characters and dialogue, Third Eye Open is steeped in Malaysian tradition, culture, and folklore. Visit the Morning Markets, befriend an elderly monk, feast on Apam Balika and Nyonya Kuih at the Night Market, avoid the wandering spirits of the woods, and so much more.
    • A Story With A Past – Third Eye Opens follows in the success of Cellar Vault Games’ original, award-winning short story, 7 PM (also available on Steam). Whilst each game stands alone, they share characters, tone, and identity, as will those which follow: they are the Paper Ghost Stories.
    He is actually very shy, introvert but no choice, have to go out to buy games. He likes food and food likes him. He somehow manage to find a job with the right time accommodate to gaming. He has a very short attention span, therefore has to finish a game fast or else a simple pun can distract him for the entire day. Yes a Pun, he loves puns as much as he loves games; easily distracted, whichever comes next.


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