Publisher Top Hat Studios and developer Suzaku announced Sense: A Cyberpunk Ghost Story to be launch on PC this August 25, followed by other consoles such as on Switch, PS Vita, Xbox One and PlayStation 4 this fall. The game tells the story of a young woman named Mei-Lin Mak, who is dragged into a maelstrom of supernatural horror that has a mix of cyberpunk with traditional Cantonese folklore.
Here are more details as shared on Steam
Sense features deep survival horror and exploration-based gameplay complemented by partial voice acting, puzzle solving, and intricate secrets and exploration. The game is playable in English, Simplified Chinese, Traditional Chinese, Japanese, and Russian.
The game features:
The player will need to search and examine every nook and cranny of the world around them in order to progress. Some items may not be visible until specific chains are completed, and some items may be hidden from Mei’s cybernetic eyes at all times, as if spirited away by the ghosts stalking her. Some may require quick wit – and have urgent consequences.
NPCs will be heavily populating a few areas of the full game, but there may be some wandering the halls with you. Talking to them can reveal information about the world, the mystery at hand, and even some unexpected secrets.
Some interactions require a closer look, zooms allow for a different view of items, areas, and puzzles. Make sure to search every inch.
The world of Sense is huge and complex, each location will reveal details about Neo-Hong Kong and the surrounding world. From Geo-Politics to inter-character relationships, don’t be afraid to click on anything that looks interesting.
The ghosts of the Chung Sing building can hurt you, but can you hurt them? Short answer is no, but you can help them pass on. Shrines, offerings, and solving mysteries will be your only weapons.
The 14 lost souls of the Chung Sing building are not the only spirits lurking the halls. Dozens of hidden ghost photos fill the locations of Sense. Finding them all may reveal a secret!
Like all the best games, failure and mistakes should be punished, but in a heavily narrative game how do you do that? How do you promote stakes and risk? The answer is simple, fill the world with dangerous events and deadly spirits. Just make sure to record your progress at the occasional TV, there are NO checkpoints or autosaves in the Chung Sing building.
Sense will be filled with secrets, only some of them will be revealed in a single play through. Some secrets wont be able to escape the spirit realm until the “Plus” appears