HomeNewsXbox Launches Minecraft Education’s Privacy-Themed Learning Experience For Safer Internet Day

    Xbox Launches Minecraft Education’s Privacy-Themed Learning Experience For Safer Internet Day

    In conjunction with Safer Internet Day, Xbox has published a Wire blog highlighting its plans to celebrate the moment used to educate communities about the importance of safety, privacy, and security when online.

    Xbox and Minecraft also understand that the digital world is central to how young people play, learn, and build relationships. Minecraft Education is releasing Privacy Prodigy, a single-player learning experience designed to teach those aged 7-18 about personal data and how to make informed decisions about who should have access to it and why. The game-based experience, a continuation of the CyberSafe series that launched last year with Home Sweet Hmm, offers a fun and immersive way to help players identify the levels of trust they can place in the people around them and explores strategies to safeguard their sensitive personal information as well as mitigate issues that arise from compromised information.

    The game will explore four areas that represent different circles of trust, from immediate family (trusted adults) to public places such as a library or restaurant. In each area, the relevant personal information comes to life as data bytes that desperately need protection. Players will work through various challenges as they learn real-world knowledge about cyber safety. Minecraft Education users can find the Privacy Prodigy experience through the in-game lesson library. Meanwhile, Minecraft Bedrock users can download the world from the Education Collection in the Minecraft Marketplace.

    At this time, Xbox is also highlighting how its online communities are looked after through the help of Two Hat’s AI and human insights-powered platform Community Sift, which filters content within text, images, and video. Language and culture specialists – native speakers who understand formal and informal language in addition to cultural and regional idioms – build, curate, and maintain the language data that helps Community Sift determine what language is offensive and what is simply gaming lingo or part of one’s culture. For example, a phrase, emoji or set of numbers might be innocent and on the typical side of everyday lingo in one locale but mean something strikingly different elsewhere.

    Lastly, the Xbox Wire offers snackable tips and safety resources for families to stay safe while gaming.

    He is actually very shy, introvert but no choice, have to go out to buy games. He likes food and food likes him. He somehow manage to find a job with the right time accommodate to gaming. He has a very short attention span, therefore has to finish a game fast or else a simple pun can distract him for the entire day. Yes a Pun, he loves puns as much as he loves games; easily distracted, whichever comes next.

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