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    Ubisoft and Riot Games Announce The “Zero Harm in Comms” Research Project To Detect Harmful Content In Game Chats

    Ubisoft and Riot Games has announced the “Zero Harm in Comms” research project, a technological partnership to enhance the reach of their artificial intelligence-based solutions in order to prevent harmful player interactions. This research initiative aims to create a cross-industry shared database and labeling ecosystem that gathers in-game data, which will better train AI-based preemptive moderation tools to detect and mitigate disruptive behavior.

    Both active members of the Fair Play Alliance, Ubisoft and Riot Games firmly believe that the creation of safe and meaningful online experiences in games can only come through collective action and knowledge sharing. As such, this initiative is a continuation of both companies’ bigger journey of creating gaming structures that foster more rewarding social experiences and avoid harmful interactions.

    “Disruptive player behaviors is an issue that we take very seriously but also one that is very difficult to solve. At Ubisoft, we have been working on concrete measures to ensure safe and enjoyable experiences, but we believe that, by coming together as an industry, we will be able to tackle this issue more effectively.”
    “Through this technological partnership with Riot Games, we are exploring how to better prevent in-game toxicity as designers of these environments with a direct link to our communities.”

    Yves Jacquier – Executive Director, Ubisoft La Forge

    Through the “Zero Harm in Comms” research project, Ubisoft and Riot Games are exploring how to lay the technological foundations for future industry collaboration and creating the framework that guarantees the ethics and the privacy of this initiative. Thanks to Riot Games’ highly competitive games and to Ubisoft’s very diversified portfolio, the resulting database should cover every type of player and in-game behavior in order to better train Riot Games’ and Ubisoft’s AI systems.

    “Disruptive behavior isn’t a problem that is unique to games – every company that has an online social platform is working to address this challenging space. That is why we’re committed to working with industry partners like Ubisoft who believe in creating safe communities and fostering positive experiences in online spaces.”
    “This project is just an example of the wider commitment and work that we’re doing across Riot to develop systems that create healthy, safe, and inclusive interactions with our games.”

    Wesley Kerr – Head of Technology Research at Riot Games

    Still at an early stage, the “Zero Harm in Comms” research project is the first step of an ambitious cross-industry project that aims to benefit the entire player community in the future. As part of the first research exploration, Ubisoft and Riot are committed to sharing the learnings of the initial phase of the experiment with the whole industry next year, no matter the outcome.

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    Kelvin
    Kelvin
    Kelvin is one of the many in our team who repeatedly ignores the advice to write his own bio. Left with no choice, his Editor had to write one for him. Kelvin is the Chinese William Shakespeare of video games, whatever he says or do is never straight to the point. You are in a furious gunfight with an enemy faction and you need more ammo, expect Kelvin to recite a poem or two first before finally realizing you are half-dead, surrounded, helpless, disappointed, the list can go on really. In his free time, he likes to play carefree games (Those games made for children above 2 years old but below 7). The Mr Philosopher of BunnyGaming.

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