Shinobi Striker delivers fast pace PvP combat
Last weekend, there was an open beta for Naruto to Boruto: Shinobi Striker and I took some time to try the beta since I am a Naruto Fan myself. There are a total of 6 limited timed sessions and I manage to enter 2 out of the 6 sessions. One at the beginning of the beta and the other is the last session on Sunday evening. Here is my experience during the whole beta.
[Best_Wordpress_Gallery id=”127″ gal_title=”NtBSS Beta”]- Character creation is simple but sufficient to distinguish yourself from other players.
- An online shared lobby will be available for players to explore. (There was only Konoha Village in the Beta)
- Skills are mapped to the L1 and R1 buttons and will have a separate cooldown. An ultimate skill will charge overtime and can be used to deliver devastating blows to your opponents.
- Combat in-game is fast paced and chaotic at times. Your health does not regenerate but can be healed by healers.
- Players will be able to change their builds mid-match. There were 4 builds in the beta: Assault, Range, Defense, and Healer.
- Ninja Master which are characters from the Naruto series will be available to be used but players won’t be able to change character mid-match if they do.
- Experience points will be given after each match to unlock more skills and tools.
- A ranking system will be in place for people who enjoy climbing the ladder
I have to say, Naruto to Boruto: Shinobi Striker has the inner makings of a potentially good game. The only major setback for me is the bad network code. I experienced major rubber-bandings (an act where your character is pulled back to a spot a few seconds ago due to lag) in every match. I recorded a few matches so have a look below.
[embedyt] https://www.youtube.com/watch?v=eB3yXhzncdo[/embedyt] [embedyt] https://www.youtube.com/watch?v=9TxD-PbYpo8[/embedyt]Naruto to Boruto: Shinobi Striker is set to be released on August 31, 2018, on PlayStation 4, Xbox One and PC.