Game Director Joe Shely, Lead Systems Designer Joe Piepiora, and Lead Visual Effects Artist Daniel Briggs are shared on several topics including the first look at Diablo IV’s itemization updates for legendary gear and class skills, the end-game character growth system, as well as a look at how the VFX artists create the different eye-popping visual effects when slaying monsters. (Click here to read full details)
Diablo IV is focusing heavily on combat customization through skill trees and Legendary items. Skill Rank Affixes on items will be returning to beef up or unlock skills through the gear you collect. Legendary powers are changing so they will not be tied to a specific item type, meaning you don’t have to hunt for a specific item just to obtain a single coveted power. You will even be able to destroy Legendary items to extract their powers and transfer them to another piece of Rare or Legendary gear.
As for endgame character growth, They share that Diablo IV will be bringing back the Paragon system but with a major twist. The Paragon Board unlocks for each class at level 50 and contains tons of different tiles with branching paths to invest points into. Glyphs can be found throughout Sanctuary that can be embedded into your Paragon Board providing even more bonuses.
Of course, Diablo is known for the visceral blood and gore! With so many skills at your disposal, they want players to revel in the bloody massacres they cause as they watch it unfold on screen. In this blog, they dive into how the VFX team creates the visuals around combat in all its gruesome glory.