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    Tom Clancy’s The Division 3 Is In The Plan…

    Julian Gerighty has been appointed Executive Producer for The Division Brand, and will make the move once Star Wars Outlaws – a game he is currently overseeing as Creative Director – has shipped.

    Gerighty is excited to return The Division. Before he joined Tom Clancy’s The Division team as Associate Creative Director in 2014, he remembers seeing the promise in its first reveal at E3 2013.

    “I remember the gameplay promise – the co-op, PvP, the open world RPG aspects. Its world seemed very relatable, and very realistic, like you could really be an agent for change within it.”

    Julian Gerighty, Executive Producer for The Division Brand


    After joining the team at Massive Entertainment – A Ubisoft Studio and shipping the original in 2016, he moved to Tom Clancy’s The Division 2 as Creative Director, where he and his team crafted a new adventure in the summertime streets of Washington, D.C. Now, he’s setting his sights on Tom Clancy’s The Division 3, as well as the plethora of other projects set in The Division universe, including the mobile game Tom Clancy’s The Division Resurgence, and the survival-action shooter Tom Clancy’s The Division Heartland.

    A core focus of Gerighty’s is to build a team for Tom Clancy’s The Division 3, which will be led by Massive Entertainment, while making sure Tom Clancy’s The Division 2 remains well supported. Outside of that, his attention will be on a solidification of brand identity.

    Seek "quality" and "perfection" when gaming, no matter what class/heroes he use, will master it and always and always will be in front line of battle which lead to 2 outcome: alive (showing off how great he is), dead (noob that why, laugh by team mates) every heroes/item/weapons he use eventually become memes or nerf by developers. (mercy, hanzo) happy go lucky and freedom is all he seek.

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