Developed By: Arrowhead Game Studios
Published By: Sony Interactive Entertainment
Platforms: PlayStation 5 and PC
Reviewed On: PS5
Review Code Provided By: Sony Interactive Entertainment Singapore
It’s been a while since I’ve dived into the first Helldiver, and what a fun ride it was from the top-down view in action. The sheer tenacity and relentless swarms of aliens clawing and shooting onslaught into explosive chaos, what a delightful trip for any Starship Trooper fans.
Yet, while the top-down view of the first game was fun, the design decision-making to switch it to the third or first person in this second installment is a jaw-dropping godsend that adds a whole new layer of immersion. Facing the full-bodied alien tanks and hordes head-on, watching guts and explosions splatter in glory, and being in frantic reloads and calling for help as the swarm closes in is an experience like no other.
To those wondering about the level of enjoyment, imagine it being action-packed PVE dynamics of Destiny 2, The Division, Warframe, or Anthem shooting their way into mayhem but packed with double the excitement because of constant non-stop actions and waves of laughter shared thanks to the friendly fire mode being on all the time.
Now, the big question remains: despite the occasional in-game crashes and bugs, is Helldiver 2 still worth diving into? Hell Yeah!.
Gameplay | Play To Win
Imagine this: you are in a squad of four; be it, strangers or friends – gearing up tactically with an array of special weapons and stratagems (turrets, airstrikes, etc.) to call up supplies, sentries, and airstrikes, each person with a limited slots of four. All these weapons and stratagems are fixed before descending onto a randomly generated planet to liberate it from enemies.
Upon deciding and dropping into the ground, you’ll most likely summon your specialized weapons and supplies with button prompts reminiscent of entering game cheat codes (e.g., <>,<>,<>). This is the main key of the gameplay throughout including accessing doors, puzzles, launching missiles, and more; which is exhilarating in doing so amid combat or being swarmed from any angle.
Dropping in the right weapons and stratagems for airstrikes, you’ll tackle main objectives while fending off swarms of enemies.
Weapons, Enemy and Level Designs | A Taste Of Freedom
In comparison to the top-down view back in the first Helldiver, I find that being in first-person/third-person perspective enhances accuracy when targeting enemies’ weak spots; adding an extra layer of enjoyment as you dodge around and aim for massive damage.
The enemies you engaged are varied not only in species but also diverse in their units and have different attack patterns depending on distance. Watch out for some surprises as some of the adversaries can turn invisible; stealthily ambush you from behind, spit acid at you, blast a rocket, or jump simply right at you.
However, shotgun seems to dominate the primary weapons slot choices more due to their far wide range spread and massive damage dealt against any foes compared to marksman/sniper rifles that felt a little more underwhelming in comparison.
This is also especially obvious with the special weapon choices such as railguns and Spear to excel in dispatching higher-level enemies more swiftly, leading to an imbalance favoring only certain types of weapons in harder difficulty.
On the other hand, adjusting scopes via R3 to ADS (aiming down sights and scope zoom levels) turning to first-person view shooting, more options, and firing weapon modes (semi/burst/auto) by holding the reload button (square) aren’t covered in the basic tutorials.
Subsequently, this is also the case in dropping any equipment on the ground (holding down the directional button) for a more strategic approach and teamwork sharing gears. Fortunately, this and most other tips are covered by the community in their videos however that should also not always be the case as the tutorials should have covered more grounds.
Besides that, the worlds of Helldiver 2 are simply beautiful and boast stunning surreal landscapes reminiscent of a Lovecraftian theme enhanced by the fogs, which reflect atmospheric light in between.
From lush colorful greens to snowy mountains and foggy/dusty terrains, or even a moon-layered terrain; each with its weather affects the game and its set of debuffs to challenge players. Additionally, the environment has its dynamic day-night cycle, immersing you in a visually captivating alien world. The exploration gameplay looks akin to running through terrains and reacting to the environments akin to traversing through Death Stranding’s segments but with added shooting — a feast for the eyes, indeed.
On a side note, I noticed that the weapons have no infrared scopes for night vision as part of the options.
Story And Sounds | Sipping A Cup Of Liber-Tea.
In Helldivers 2, other than the opening cinematics sets a tone of goofy satire propaganda, the absence of storytelling in cinematics and texts is compensated by the sheer fun intensity of its gameplay. Like the instances of Starship Troopers meets Monster Hunter, where we’re tasked to take on a relentless mission to protect Super Earth by taking the fight to alien planets instead of killing monsters for solely research purposes without further information and context.
There’s no room for negotiations here; it’s all about letting the bullets speak for themselves.
In terms of writing, the in-game texts while exploring the fields may not be the most captivating but the voice acting adds a delightful touch of humor through different tonal approaches; with characters reacting hilariously to the chaos around them.
Hence this is where Helldivers truly shines is in their sound design. The explosive sounds and gunfire are a symphony of orchestral chaos, while the patriotic tunes blare out proudly in the background, boosting your adrenaline as you dive in and desperately out of battle. The song in itself truly speaks volumes in terms of telling a story of patriotism, through loud and proud horns along with trombone/ trumpets blowing through a melodic nationalistic propaganda tune.
The song in itself tells a story of as you plunge into the alien world, with the music slowly faints into a chill tenseful whisper, hanging in the air with a silent tension premonition. But as the battle erupts, the propaganda melodies felt similarly transformed into a pulse-pounding rhythm of a battlefield paired with fear and tension that was still in the air.
Initially what starts on the ship as a triumphant loud and proud anthem slowly evolves into a symphony of fear and tension on the battlefield; reflecting heroic strains that underscore the gravity of the fight for survival.
A form of a musical experience that pretty much encapsulates the fear and tension that rise to the essence of warfare; from the initial rush of pride dropping into other species’ homes/worlds to the chilling realization of mortal peril that we are but a few.
I wish I had better headphones for this as the game in itself is an immersive sound experience that tells the story on its own through the sound and music with added comical satire voice acting.
What I Liked About Helldivers 2
Gameplay – Explosive shooting fun in third-person and first-person view.
Everything is a minigame – Opening doors, solving puzzles, reviving teammates, and calling airstrikes, requires a minigame of button prompts that makes this game rather unique and engaging.
Play To Win – Grind is an alternative way to gather currency to unlock premium stuff in the game, by actually playing the game.
Friendly fire – Elevates things to a more tactical positioning fun and funnier if failed.
Sound and Music – Speaks volumes in both warfare and comical satire
Level design – A foggy enchanting alien land with a variety of terrains to feast your eyes on with a day and night cycle.
Enemy design – Enemies designs are varied and engaging to engage.
Community – The videos of tips and tricks really helps as the tutorials didn’t do justice in covering more ground needed to play this game more efficiently.
What I Wished Was Better
Bugs and connection issues – Bugs included getting stuck crawling under object/large enemies, purple graphic sky during ICBM missile launches, and enemies skins stretched out of proportion and flings out in the air upon death.
Occasional Crashes – It can get pretty frustrating especially during or nearing the end of missions.
Writing – Needs better in-game texts with comical satire/interesting lines in the fields. Strangely I wish there were a bit more radio conversations in-game or ads to tell more about its world and propaganda in between or after mission results.
Mission results – After completing missions, the calculations and transitioning back to your ship tend to be pretty long and not skippable.
Tutorials – Felt basic and barebones as it didn’t cover much on how to purchase new weapons and change weapons firing type and scopes curing combat which is essential.
Weapons- Need optional infrared scopes for night vision as there are night cycles in the world.
Verdict | When Fun Overwhelms The Grind
Helldivers 2 has me hooked and it’s truly fun and addictive in both gameplay and soundtracks. I’m just happily grinding away despite the occasional bugs and crashes; the overall fun factor outweighs the cumbersome issues. This shapes up to be one of the contender games of the year and I’m all in for it.
Whether it be on PC or PS5 release, the game is worth every shot; just hang tight for updates if you’re wary of bugs. My friends and I are having a blast – to the point that I don’t mind paying for more new content and future DLCs.
Not all heroes wear capes but Helldivers 2 does as it is a genuine product that focuses on the simple joy of playing it, and I am doing my part for the sake of fun; so should you.
Final Score – 8.5/10