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    HomeNewsFirst look at Nova Islands, factory building and island management for PC

    First look at Nova Islands, factory building and island management for PC

    Developer BEHEMUTT reveals a new game called Nova Islands in a new trailer. The game is a factory building and island management game. Deal with challenges of combat, exploration, and efficiency. Explore this newfound planet, reveal its mysteries, and make this your new home.

    Game details as shared on Steam:

    Nova Islands is a factory building and island management game. Deal with challenges of combat, exploration, and efficiency. Explore this newfound planet, reveal its mysteries, and make this your new home.

    Your task is to build a new home on this distant planet, using all sorts of resources like wood and rocks, and rare unknown minerals. Each new building unlocked opens new possibilities. Start small and discover how they can work more efficiently and make your life easier.

    A big part of the game is about transforming the ‘work hard’ into ‘work smart’. You start crafting everything by hand, then you unlock more and more levels of automation. Your bots are one of the main tools for this!

    They are self-sufficient machines built to work hard, be simple to manage, and form as complex production chains as you want. By configuring your bots you can decide how each island will be used and how resources will be moved around on your production needs.

    As you progress you’ll soon realize you can unlock many islands around. They have different biomes, creatures, landmarks, caves, and NPCs for you to help and talk to.

    Combat can be a frequent thing you do in the game, or it can be avoided for the most part.
    The creatures of the planet are pacific, aggressive, or react aggressively if attacked. Killing them also makes it possible to extract materials from their bodies, which can be part of your production, but that’s never mandatory.
    Bosses can be found in hidden areas by completing quests or exploring around. They are designed to be a hard challenge, but we’re also trying to make a pacifist way to overcome every boss by things like making an expensive offering, or by solving a puzzle in their dungeon.

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