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    Home News Tactical Sci-Fi FPS Boundary blasts onto PlayStation 4 later this year

    Tactical Sci-Fi FPS Boundary blasts onto PlayStation 4 later this year

    Chinese Independent developer, Surgical Scalpels which is part of PlayStation China Hero Project, announced its near-future multiplayer shooter, Boundary will be heading to PlayStation 4 this year.

    The multiplayer tactical space-based shooter puts players in the role of a heavily armed astronaut in space engaging in fierce zero gravity firefights and executing low-gravity operations on orbiting space installations against enemy astronauts and other entities.

    What is Boundary?
    Space has provided a new frontier for man to explore and populate as the Earth reaches capacity and natural resources dwindle. The invention of space-elevators makes getting up to orbiting facilities both affordable and convenient in this not-too-distant future. Along with this new exploration and life in space, a new breed of scum and villainy emerges as governments, mercenaries, pirates and outlaws are hell-bent on plundering the universe of valuable goods to sell on the black market or keep for themselves.

    A new breed of criminal enterprise means a new breed of galactic enforcement is required, so specially trained tactical astronauts to take the fight to the harsh extremes of space in order to intercept hijackers and criminals with lethal force in interdiction missions.

    “We couldn’t be more excited to announce that Boundary will be coming to console for North America and Europe later this year,” “The support from the China Hero Project has enabled us to bring a new and exciting tactical shooter to a global audience of FPS and sci-fi fans,” said Frank Mingbo Li, CEO, Technical Director and Founder of Surgical Scalpels.

    With a whole host of customization options for players to choose from, Boundary aims to provide a tailor-made approach to loadouts, space suits, and tactical space warfare. Weapons range from machine pistols to converted assault rifles and more powerful sniper rifles, all of which utilize a modular upgrade system to mix and match at the player’s preference. Players can also customize individual weapons using a huge range of available components including optical sights, muzzles, stocks, barrels, and foregrips.

    Weapons Customization
    Boundary’s class-based system means that players can change up their tactical setups between light, medium or heavy, and classes must utilize EVA mobility units – a type of rocket pack to propel themselves in zero gravity. Equipped with external pylons, these mobile units can attach a variety of ordinance in the form of radar-guided rockets, EMP grenades, and defensive countermeasures.
    Designed as a light MOBA styled game with 5 Vs 5 tactical combat, Boundary is setting its sights on delivering a fast and agile shooter geared around player customization.

    Ammunition types also have a tactical role to play in Boundary, and players can configure a mixture of ammunition types in their weapons. Lethality can be increased by mixing armour piercing rounds with explosive rounds and EMP rounds, causing catastrophic damage and affecting an enemy’s ability to respond.

    Game Modes (Multiplayer)
    Aside from the traditional Deathmatch and Free For All modes, Boundary will also include Facility Capture and Orbital Purge game modes. Multiplayer maps aim to provide a mixture of space installations to fight amongst, including the wreck-strewn debris field of a Space Elevator that will be revealed later this year.

    Darren
    Seek "quality" and "perfection" when gaming, no matter what class/heroes he use, will master it and always and always will be in front line of battle which lead to 2 outcome: alive (showing off how great he is), dead (noob that why, laugh by team mates) every heroes/item/weapons he use eventually become memes or nerf by developers. (mercy, hanzo) happy go lucky and freedom is all he seek.

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