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    Home News King's Bounty - Coming in 2020 on PS4, XBOX, and PC. Pre-Orders...

    King’s Bounty – Coming in 2020 on PS4, XBOX, and PC. Pre-Orders Available Now.

    When King’s Bounty 2 launches next year in 2020, 30 years would have passed since the first King’s Bounty game came out in 1990. Publisher 1C Entertainment who purchased the property rights to the title in 2007, also announced that pre-order is now available at KingsBounty2.com.

    For now, the publisher has confirmed that the game will be arriving on the PS4, XBOX One, and PC.

    Offering a fresh take on the acclaimed fantasy series, King’s Bounty 2 expands upon its tactical turn-based battles to offer players a truly immersive RPG experience. Weight is added to each move, from battles to developing relationships with the people players meet within the world of Antara.

    Taking up the mantle of one of three heroes – each with their own unique story – players embark on a non-linear, open-world adventure across a detailed and densely-packed fantasy landscape.

    Danger has arisen in the world, with a mysterious blight descending upon the far reaches of Antara, corrupting the land and people who reside in it. Refugees from the affected regions have begun to arrive in the kingdom of Nostria, putting food and resources in short supply.

    Once living souls, blight-distorted creatures now roam the countryside leaving chaos and destruction in their wake. Your actions have consequences as Antara slowly gets consumed in this great conflict. How will you forge this land’s future?

    King’s Bounty 2 key features:

    Interactive and cinematic story – Told through the lens of a highly cinematic experience, King’s Bounty 2 puts choice in players’ hands rather than their mouths. Embracing classic RPG traditions, players are frequently faced with difficult moral choices that have far-reaching consequences for the fate of the realm. But instead of hinging on simple dialogue choices, it is the players’ actions that hold the true weight.

    Landscape matters – When players enter combat, the battlefield directly reflects the specific part of the world map that they’re traversing. This forces players to consider their surroundings before entering combat, to minimize potential risks or even try to give themselves the upper hand.

    No more flat arenas – Realistic, volumetric battlefields are now an integral part of combat in King’s Bounty 2. Creating maximum tactical diversity, all manner of obstacles and features can be found on the combat maps, from ravines and hills to wagons and more. Every battle now has its own unique tactical advantages and disadvantages.

    New character development system – King’s Bounty 2 gives players three characters to choose from, each with their own unique story. As they explore the realm, their stories change as they align themselves with different ideals: Strength, Art, Order, and Anarchy. Not only do these choices affect how NPCs react to them, but they also have a tangible impact on the world.

    Unique squads – Each squad consists of wholly unique units, each with their own set of skills and visual appearance. Instead of faceless recruits, players build armies of humans, elves, trolls, and other creatures who spend the majority of their adventure fighting side-by-side, developing lasting bonds.

    Tactical depth on the battlefield – King’s Bounty 2 introduces many new tactical features to the series, such as Line of Sight, for deeper, richer combat experience. Surprise tactical events mid-battle will also keep players on their toes.

    A unique blend of realism and fantasy – Experience a vast fantasy world that expertly blends beloved genre tropes with gritty realism to ensure players remain grounded in this desperate, realm-wide struggle.

    King’s Bounty 2 arrives next year in 2020, on PS4, XBOX One, and PC. The publisher has not confirmed on an exact date yet. Pre-orders are now available at KingsBounty2.com

    Zozihttps://bunnygaming.com
    The Editor-Mischief, or if according to the signature in his email, 'in-chief', of BunnyGaming.com. Loves complaining about FIFA games but still buys them every year nonetheless. Prefer subs over dubs. Got his ass kicked in Bloodborne and swore never to play it again.

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