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    Granblue Fantasy: Relink added PS5 version, release in 2022

    Cygames announced at Granblue Fantasy Fes 2020 that Granblue Fantasy: Relink will launch for both PlayStation 4 and PlayStation 5 and planed released in 2022.

    Current Stage of Development

    Granblue Fantasy: Relink has passed the following stages of development:

    • First Playable – The game is in a playable state so the game feel can be experienced.
    • Pre-Production – Missing elements are added and improvements are made to problems identified in the first playable build. The core of the game is fleshed out in preparation for vertical slice development.
    • Vertical Slice – A limited amount of characters, maps, items, and features are available, but a small portion of core gameplay can be experienced in near-finished quality. The final budget and development schedule are determined based on the quality of this build of the game.

    And is currently in the following stage of development:

    • Alpha Version – Various features and resources are either unfinished or using temporary assets, but the game in its entirety is generally in a playable state.

    The remaining stages of development include the following:

    • Beta Version – Planned features and resources are fully implemented. Some potential bugs and glitches may still need to be fixed, but the game should be nearing a releasable state.
    • Master – Ready for release. Generally three-to-six months before the actual release. Day-one patches have become common alongside in development.

    Development Cycle Since Developer Change

    2019

    • Reassure fans that no development news doesn’t mean development isn’t happening.”
      • Make a commitment to dispel any worries by releasing new information by the end of the year.
    • The large increase in team size at Osaka Cygames calls for a larger work environment.
      • Building a workflow plan, preparing development tools, reshaping the Osaka studio into a fully-fledged back office.
    • Focus on building a framework for development organization rather than speed.
      • Have the implementation team focus on content to be shown at Granblue Fes. Restructuring development plans that were still incomplete, such as refining the game engine, etc. in order to be implemented in time for a 2022 release.
    • Implementing real-time four-player gameplay to be revealed at Granblue Fes.
    • Demonstrate an in-game quest showing new resources created in 2019.
      • Gauge the amount of work needed to rebuild an action game from the ground up.
      • Assess the performance of the new engine to identify potential development issues down the line.

    2020

    • Resolve issues found within the game engine in 2019.
      • Refining of the game’s engine began at the start of 2020, scheduled to be finished by August 2020. Finished on schedule, greatly improving development efficiency (especially in regards to graphics).
    • Begin development on all parts of the game based on the final documentation.
      • Begin development on all elements of the game simultaneously in addition to the presentation shown in 2020.
    • Finalize the development schedule to include PlayStation 5 support and begin the main phase of development.
      • We’re currently nearing the final stages of development and going all in on asset creation!

    (Source via Gematsu)

    Darren
    Seek "quality" and "perfection" when gaming, no matter what class/heroes he use, will master it and always and always will be in front line of battle which lead to 2 outcome: alive (showing off how great he is), dead (noob that why, laugh by team mates) every heroes/item/weapons he use eventually become memes or nerf by developers. (mercy, hanzo) happy go lucky and freedom is all he seek.

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