Developer Sweet Bandits Studios and publisher Tripwire Presents, are happy to share that the DECEIVE INC. Open Beta deploys now for all supported platforms ahead of the game’s full launch on March 21st, 2023, for PC (via Steam and Epic Games Store), the PlayStation 5 computer entertainment system, and the Xbox Series X|S console systems. The team behind DECEIVE INC. has also shared a brand-new developer diary to celebrate the launch of the Open Beta, showcasing the setting, agents, and tactics players can employ in their mission to secure the objective against rival spies.
The DECEIVE INC. Open Beta, featuring cross-platform support, is scheduled to run from March 10th @ 2 p.m. EST through March 13th @ 11 a.m. EST, and will be available to play for free on all platforms that the game will support at launch. The open beta includes access to all eight launch-day agents and two maps: “Hard Sell” and “Fragrant Shore”, offering two distinctive locales to conduct expert espionage.
Aspiring agents looking to stake their claim on upcoming super spy assignments can pre-order the DECEIVE INC. Standard Edition for a MSRP of $19.99 USD or the DECEIVE INC. Black Tie Edition for a MSRP of $29.99 USD.
The latest developer diary takes a deep dive into the eccentric world of DECEIVE INC., exploring its colorful cast of characters, diverse gadgetry, and unique locations. DECEIVE INC. is set in a world where governments are prohibited from having their own intelligence services, which has led to a surge in privatized spy companies, including the titular DECEIVE INC. These agencies employ the best spies from across the globe, with each playable character having a distinct backstory and skillset to match a variety of different playstyles. Regardless of the agent players choose, there are a host of high-tech gadgets to help on missions such as an inflatable bouncing pad for a quick escape, a spyglass to obtain intel from afar, and even a device to mimic surrounding objects to hide in plain sight! The developers also discuss the design philosophy for the maps and the look and feel of the game as a whole, citing a desire to blend classic spy fantasies with bright colors and bold lines to make each level, character, and object pop.