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    HomeNewsCrown Trick, the turn-based roguelike is set to launch on Nintendo Switch...

    Crown Trick, the turn-based roguelike is set to launch on Nintendo Switch & PC on October 16th

    Team17 and NExT Studios has announced the release date for Crown Trick, which will arrive on Nintendo Switch and PC on October 16th. Redefining the roguelike genre with synchronous turn-based combat in which monsters and traps only execute their moves as the player does, Crown Trick’s gameplay demands each turn is well planned to help players succeed. The game features procedurally generated dungeons so that no two runs are ever the same as enemies, puzzles, and abilities will vary with each attempt to escape the Nightmare Realm.

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    Waking up in the Nightmare Realm as Elle and armed with only a magical, talking crown to guide them, players develop their own unique combat style, choosing between active and passive abilities, items, and relics to suit. Mastering dominion over elements will also be a key pillar to survival, and upon vanquishing the high-level familiars found lurking in the Nightmare Realm, players will steal their skills and wield them as their own in their journey to escape.

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    Features:

    • Engaging strategic gameplay: Monsters and traps move only when the player moves; carefully thought out strategies are key to escaping the labyrinthine dungeon
    • Fight how you want: Create and develop a unique combat style with dozens of active and passive skills and abilities, items, and relics help create different ways to cut through enemy encounters
    • Learn from enemies: Gather elite ‘Familiar’ skills by overcoming enemies ready to unleash on others deeper in the dungeon
    • Different dungeons every time: The procedurally generated maze ensures players have unique experiences every time they enter the Nightmare Realm.

    Kelvin
    Kelvin is one of the many in our team who repeatedly ignores the advice to write his own bio. Left with no choice, his Editor had to write one for him. Kelvin is the Chinese William Shakespeare of video games, whatever he says or do is never straight to the point. You are in a furious gunfight with an enemy faction and you need more ammo, expect Kelvin to recite a poem or two first before finally realizing you are half-dead, surrounded, helpless, disappointed, the list can go on really. In his free time, he likes to play carefree games (Those games made for children above 2 years old but below 7). The Mr Philosopher of BunnyGaming.

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