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    Confirmed: PlayStation Exclusive, Golem, Launching this Fall

    Highwire Games and Perp Games are absolutely thrilled to reveal that Golem will emerge from the shadows in both physical and digital form on PSVR this Fall.

    Golem will receive a physical release in Europe starting November 8th, while North American is targeting a retail release on or as close to that date as possible. A digital version of the game will follow on November 12th.

    Built by a team of world-class industry veterans and described by Polygon as a “Supergroup of Developers”, Golem is one of the most eagerly anticipated games of the year.

    Featuring music from the award-winning composer Marty O’Donnell, creator of the soundtrack for Halo and Destiny, innovative game design by Jaime Griesemer, the Game Designer on Halo & Destiny, and developed by a team instrumental in some of the best-loved games of all time, Golem has the world-class pedigree to be a flagship title for PlayStation VR.

    In Golem you take on the role of Twine, an adventurous kid who has been left critically injured by a serious accident. While you can’t leave your bed, you develop an extraordinary ability to create and control large stone golems and see the world through their eyes.

    You can use your golems to explore an enormous abandoned city, collecting treasure and artefacts, while unravelling a deeper mystery and discovering the connection between the city and your family. Designed from the ground up for VR, the game also has an innovative free movement control scheme and intense one-to-one melee combat that sees you feint, block, and counter-attack your enemies.

    Golem has been in development for several years as Highwire Games have spent time refining and polishing the experience to the highest possible standard. Now they’re ready to share what they’ve been working on with the rest of the world.

    “It’s so gratifying to see our original vision for Golem come together into a full experience. We’ve really had to push ourselves and the technology, but I think the game is beautiful and I can’t wait for everyone to be able to play it. And we’re pretty old school, so it won’t feel ‘finished’ for us until we see it on store shelves.”
    Jaime Griesemer, Creative Director at Highwire
    “Golem has been a long-time coming but the wait is almost over. It is our honour to be working with such an amazing team of world-class talent. We can’t wait to explore Golem’s secrets.”
    Rob Edwards, Managing Director of Perp Games

     

    Golem features music from award-winning composer Marty O’Donnell, creator of the soundtrack for Halo and Destiny. As an added bonus for fans, the Physical Edition of Golem will also include a downloadable version of “Echoes of the First Dream” the musical prequel to the game.

    Golem will launch physically as early as November 8th as a PlayStation VR exclusive in Europe and North America. The digital release date comes on the 12th of November.

    Darren
    Seek "quality" and "perfection" when gaming, no matter what class/heroes he use, will master it and always and always will be in front line of battle which lead to 2 outcome: alive (showing off how great he is), dead (noob that why, laugh by team mates) every heroes/item/weapons he use eventually become memes or nerf by developers. (mercy, hanzo) happy go lucky and freedom is all he seek.

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