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    Play this delightfully modern take on a classic genre anytime, anywhere as it comes to its natural home, Alwa’s Legacy on Nintendo Switch this September 29

    Indie developer Elden Pixels has just announced via the Nintendo Life Showcase that Alwa’s Legacy, the successor to the critically acclaimed 8-bit inspired platformer Alwa’s Awakening, is launching on Nintendo Switch this September 29th.

    “Alwa’s Legacy is a huge step up for us in every department. We’ve already had some glowing praise from the Steam community and we’ve made sure that when the game is released on Nintendo Switch, it’ll deliver the best version it can be on that platform,” said Mikael Forslind, Game Designer for Elden Pixels. “Nintendo has been such a massive inspiration for us and Alwa’s Legacy is in many ways a love letter to some of the amazing memories we’ve had growing up with their games. At the same time, we put every effort into creating a modern experience, so we feel we’ve ended up with a product that has its own voice. We think and hope Nintendo Switch fans are going to love Alwa’s Legacy and we can’t wait for them to experience it later this month.”

    After saving the land of Alwa following the events of the first game, Zoe is about to embark on her quest home. However, upon waking up she finds herself at the beginning of her adventure with the world feeling disparate yet familiar. In order to return home, she will need to help the inhabitants of this mysterious land and save it yet again from the mysterious curse it appears to be under.

    Using Zoe’s magic staff, players must negotiate the land of Alwa to solve perilous puzzles and fend off monsters. New items and a character upgrade system allows you to craft your individual playstyle, centered on an offensive, defensive or explorative skillset. Using magical upgrades, novel pathways can be found as you explore the nonlinear interconnected world by summoning blocks to climb on, bubbles to bounce off of, and lightning bolts to attack with. Quick reflexes are needed to traverse challenging rooms while avoiding booby traps and pitfalls. Along this adventure, you will meet all manner of interesting characters, comb through dangerous dungeons, and uncover incredible secrets as you attempt to save the land from extinction.

    Alwa’s Legacy honors the past with its thoroughly contemporary take on the Metroidvania genre – full of puzzles to solve, dungeons to explore, magical items to acquire, and ancient secrets to discover. Varnished with its 16-bit inspired visuals, mixing classical pixel art aesthetics with new visual flourishes such as a realistic lighting system and modern game design principles, Alwa’s Legacy offers a timeless play experience.

    Features

    • Customize how you play
      With our upgrade system, you can choose how you want to play – Explorative, offensive, or strategic. It’s your choice!
    • Exploration is rewarded
      Don’t leave any stone unturned, the world of Alwa is filled with secrets, and finding them requires you to explore and solve puzzles
    • A non-linear experience
      Combining exploration and different item upgrades allows you to find your own way through this adventure
    • Looks and sounds amazing
      Enjoy crisp pixel-art combined with modern effects as well as a soundtrack made by chiptune extraordinaire RushJet1
    • A challenge awaits
      Quick reflexes are needed to navigate through the many challenging rooms and with easy-to-change settings anyone can enjoy Alwa’s Legacy

    Kelvin
    Kelvin is one of the many in our team who repeatedly ignores the advice to write his own bio. Left with no choice, his Editor had to write one for him. Kelvin is the Chinese William Shakespeare of video games, whatever he says or do is never straight to the point. You are in a furious gunfight with an enemy faction and you need more ammo, expect Kelvin to recite a poem or two first before finally realizing you are half-dead, surrounded, helpless, disappointed, the list can go on really. In his free time, he likes to play carefree games (Those games made for children above 2 years old but below 7). The Mr Philosopher of BunnyGaming.

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